Gamers, the long wait is over. This week Resistance: Burning Skies helps to usher in a new generation of gaming – true first person shooters on portable devices. And one of the folks that is helping to lead the revolution is SCEA Associate Producer Andrew Woodworth. While standing at the threshold of a new gaming landscape, Andrew was kind enough to answer some of our questions about how Resistance is helping to set a new standard of gaming on the go, and what Vita owners can expect to get out of Sony’s latest endeavor.
MTV Multiplayer: How do you capture the same kind of intense gameplay that Resistance 1 – 3 brought to the PS3, and put it on a handheld?
Andrew Woodworth:The good news is the PS Vita plays remarkably similar to a PS3 as dual analog sticks make all the difference in the world for controls. Using the front and back touch screens allow for additional play opportunities that you can only do on the PS Vita so we spent a good deal of time customizing controls for a smooth, fluid feel on the Vita.
MTV Multiplayer: What aspects of the gameplay had to be scaled to work on the Vita?
Woodworth: Resistance: Burning Skies is a huge game for players who have been waiting for a true FPS experience on the handheld. We have an 8-10 hour single player campaign with new and returning weapons and Chimera. We have a robust 4v4 multiplayer mode where players can level up to 40th rank unlocking weapons and weapon mods. So, what had to be scaled…well, all of that had to fit on a 5” OLED screen.
MTV Multiplayer: What did the new control scheme offer you to work with, and how did it help you bring the first dual-analog stick enabled fps to a portable game machine?
Woodworth: Having new controls is always a challenge. The good news is that having a front and back touch controls is actually a little easier a concept for players to grasp and thus should allow for easier access to a traditionally complicated genre. Dual analog sticks set the way as players who are familiar with other games in the Resistance franchise can immediately pick up and play. The front touch controls help augment the game by allowing things like the shields from the Auger to be placed quickly and where you expect them to. The highlight has got to be finally getting grenades to go exactly where I expect them to with pixel level accuracy.
MTV Multiplayer: Is it intimidating to have to set the standard for such a beloved genre on a new device?
Woodworth: Resistance: Burning Skies brings so many brand new things to the franchise and many firsts to portable gaming market, that it almost becomes a blur. The game introduces the first FPS on the Playstation Vita, first portable FPS with dual analog sticks, first Resistance game on the PS Vita, first full competitive multiplayer on the PS Vita, and an all new Resistance story with a new hero, new weapons, and new Chimera aliens to overcome. So the bar was set exception high before we ever got out the door. We really hope that fans enjoy the game as much as we enjoyed creating it.
MTV Multiplayer: Since the Vita is still very early in its lifecycle, where there any features that were particularly challenging to wrap your heads around?
Woodworth: New controls schemes are always challenging to work around. To combat that, we spent a great deal of time putting the game in the hands of consumers and testing our controls assumptions. The more time we spent with them, the smoother things end up playing. Ironically, players immediate get the concept of a front touch screen. We had one guy talk about how cool it would be to have the weapon wheel not only use the analog sticks and buttons to select weapons, but you should also be able to touch the screen to select them. As he’s telling us this he hits the screen by accident and it selects the weapon. He then did a double take and goes, “yeah, just like that”.
MTV Multiplayer: How was the Vita’s unique feature set incorporated throughout the game?
Woodworth: First and foremost Resistance: Burning Skies was developed from the ground up for the PS Vita, so the hardware’s feature set is truly incorporated throughout the entire game. That being said, weapon secondaries, in game interactive objects, the weapon wheel, base game UI, wireless multi-player connections, etc. are all part of the core game experience and unique for the PS Vita.
MTV Multiplayer: Was Cross-play ever discussed?
Woodworth: Since there is no corresponding Resistance: Burning Skies PS3 version, no. Resistance 3 is a very different game and developed at a different time.
MTV Multiplayer: Do you think players will play a portable competitive multiplayer fps with the same fervor that they do for console ones? How is the experience similar, and how do they differ?
Woodworth: I think players will absolutely play Resistance: Burning Skies multi-player with the same vigor as they play on their home consoles. Gamers are competitive by nature and will approach a good FPS as such. Having a portable machine in the PS Vita, means they can take it away from home to level up, grabbing matches anywhere they can find a WiFi hotspot. In fact, the bandwidth requirements are so low for Resistance: Burning Skies that you can use a portable WiFi hotpot to run full 4 on 4 games. We do it all the time for events.
MTV Multiplayer: How does the weapon upgrade and customization factor into the gameplay?
Woodworth: Weapons customization is a new concept for Resistance: Burning Skies. Players hunt down Grey Tech as they play through the single player campaign. They then can take this Grey Tech and selectively upgrade individual weapons to augment their play style. Things like extended clips and range but also more unique upgrades like explosive tags for the Bullseye or exploding headshots for the Sixeye let the player spend their Grey Tech to upgrade the weapons they use the most.
MTV Multiplayer: Firefighters are shockingly underrepresented in video games, how will Tom Riley’s service background help him survive an alien invasion?
Woodworth: Firefighters are natural heroes. These are the guys who are running into burning buildings while the rest of us are running out. Tom Riley understands that there’s more to stopping an alien invasion that killing aliens, he also knows there are people trapped behind enemy lines that are going to need rescuing. To make matters more exciting his family are some of them. Tom has to make the hard choices about who to save.
MTV Multiplayer: If you could describe developing/producing a new game on a new platform in one word, what would it be?
Woodworth: Exciting. There’s never a dull moment in game development to begin with, but adding the fun of all new hardware, OS and user expectation really takes it to a new level. You are constantly finding new ways to do things that you’ve never been able to do in the past and that’s really one of the coolest things about game development.
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Tags Resistance, resistance burning skies, scea, sony, vita
Article source: http://multiplayerblog.mtv.com/2012/05/30/resistance-interview/
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